Features

Loot Professions

  • Added a new looter profession (under the Resource
Gathering category) for each of the tribe of enemies - Animal, Robot and
Mutant, along with related skill (default and hidden).
  • Loot profession skills can be gained when looting defeated enemies.
  • An avatarĀ“s relevant loot profession will improve actual loot returns as it increases.

Global event instances

  • Added support for combat professions to be used as entry restrictions for global event instances (i.e. Mayhem style events).
  • Health
restrictions for global event instances are now a soft cap, meaning
that a participant's health will be temporarily adjusted to the category
maximum if it exceeds the cap.
  • Added support for mission timers and automated point calculation for global event instances.
  • Added support for damage and health scaling for creatures inside global event instances.

Changes

  • All Mindforce attack professions have been to the
Combat profession category in conjunction with the global event instance
profession restrictions.
  • The maximum allowed Increased Critical Damage buff for the Action category has been changed to 60%.
  • The maximum allowed Increased Critical Hit Chance buff (Focused Blow) for the Action category has been changed to 4%.

Fixes

  • Fixed an issue causing the Open Pet Status action to result in an internal error.